yes it’s called a collaboration project can we do that maybe 😊
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I'd consider another collab, sure. There's a ridiculous amount of good games to dig through in the current jam. Just wrapping my project up for now but will definitely keep you both in the loop.
Thanks! It was a lot of fun putting this together.
Good work with the pseudo-scrolling in Smiley World! It's giving me Mr. Malibus vibes.
Mr. Malibus? Not for nothing, but that ZZT gif you made actually inspired the world map!
Haha, I see it now! Glad to hear that the GIF of ZZT has been of assistance.
Here's a vid of the first few minutes of Mr. Malibus:
Oh wow, thanks for the video! Never heard of this one. I like the art style... I'm pretty sure this game is based on that same scrolling technique found here on Silky's in 1997. I personally never released anything using it but my very first game was published alongside it. (I won't say which one! lol) but do check out that page. There's a treasure trove of oldies there if you're into that sort of thing.
My current game is done from scratch and I just finished debugging the collision detection for the bricks. Man, those things were a bugger. I think it's safe to say, the engine is complete. But if you can find anything or have any suggestions, I'd love to get your feedback.
P.S. You don't know where I can snag a copy, do you? This is uber obscure.
I totally loved this!! Super-smooth play experience, finished in about a half-hour. The pacing and world structure is really smart, and I love all the little extra touches sprinkled throughout (like how the coin collection sound alternates between four distinct notes, so when you get a bunch of 'em it makes a little song).
The whole thing gives me nice Ufouria feelings. Thanks so much for making and sharing it!
This is fabulous! I love how dense the levels are and some of the platforming challenges are really ingenious.
It crashed (or at least surprise quit) on me for no apparent reason just as I was nearing 40 coins. I will be back to play more after saving works!
Oh thanks! Sorry that it crashed, I will look at adding save/load to disk, and maybe bump the LÖVE executable up to the 11.3.
I have some diagnostics questions if you don't mind:
* Do you recall which area you were in and what was happening when it crashed? Did the screen turn baby-blue and display a LÖVE error message, or did it just crash straight-to-desktop?
* Can I confirm your OS and if were you playing with a gamepad or just the keyboard?
* Were you playing v1.01 or v1.02?
No problem! I was playing 1.02 on Windows 10. Was playing with a gamepad. I can't remember exactly which room I was in, but I *think* it is whichever room is directly to the left of the crumbling block puzzle where there are four coins inside a square of red crumbling blocks.
Current status: I haven't been able to dupe the application close under Windows. I'm aiming to have the following completed by Monday evening:
* Add save state / load state functionality
* Bump the EXE up to the LÖVE 11.3 preview build for Windows
* Include a Windows build with console output, just in case whatever is causing the app to close is also generating an error message
* Maybe increase the volume of the sound and music files, as they seem way too low compared to the built-in sounds on Windows
I've uploaded a new version with these changes. Keys 1 to 9 will select a save slot, F5 will save to that slot, and F8 will load. Additionally, save/load can be mapped to gamepad buttons, and the current slot can be chosen from the pause menu.
I recommend running "hibernator_console.exe" from the command prompt, just in case one of LÖVE's subsystems gives any kind of error message in the event of another application close. (Warning: If you double-click on the exe instead of going through cmd, the console will close when the game closes, taking any messages with it.) Additionally, it might be a good idea to change your save slot every 15-20 minutes just to ensure that the save isn't corrupted somehow.